Audio+&+Video+Objects

The Smart Notebook gives you numerous ways in include multimedia objects into your presentation. Besides adding objects from outside the Notebook, there are many objects already included in the Notebook Gallery, such as video, Flash objects and audio clips.

Multimedia From the Gallery
Searching through the Gallery gives you the ability to find any object there. When you type a search item in the search box the results appear in the bottom half of the Gallery Tab. The objects then will be separated into categories. Multimedia objects appear in under the heading **Interactive and Multimedia**, which is normally the second heading in the list. There are three different types of Interactive and Multimedia objects located in the Gallery. They are differentiated by a logo appearing on the object thumbnail
 * **Flash** objects are interactive objects that work like a video but allow interaction beyond pressing play Adobe Flash Player must be installed on your computer
 * **Audio** objects contain an attached audio file that when activated makes a sound
 * **Video** objects add a small video screen to your work area and playback the video on the screen when started

Dragging the object onto the Work Area places it on your notebook

Flash Objects
Flash objects differ from other multimedia objects. They can contain both sound and video and allow you to be more interactive with their operation. For example the abacus object allows you to move the beads while the abacus then calculates the numbers down below. Flash objects do not give you the manipulation options that other objects do. They can be resized but not with the dotted box like other objects. Each Flash object will have different settings, so you will have to play around with them in order to get the understanding on how they work.
 * 1) shows where you can click and drag to resize the object.
 * 2) shows an interactive button that creates the answer as an object on the work area.
 * 3) is a reset button that puts the abacus back to its original form.

Audio Objects
Audio objects will have a small speaker icon in the lower right hand corner of the object. Clicking the icon will play the audio file. These are like any other object and can be resized and manipulated with the drop-down menu. There are Sound options located in the drop-down menu that allow you to make changes to the sound that is played. Clicking the **Sound...** option in the drop-down menu opens the Sound Properties window. You have options here to change the sound, play it, choose where to click to play the sound or to remove it all together. You can even use Smart Notebook's built in audio recording abilities to record your own sounds. Your computer needs a microphone to do this. Most laptops have one built in.

Video Objects
Video objects can also be resized and manipulated like any other object with access to the drop-down box. Along the bottom of the video are play, stop, rewind, fast forward, mute and volume controls. When the video stops, pressing play will restart it.

Adding Your Own Multimedia Objects
You can add your own multimedia objects to the Smart Work Area by just dragging and dropping a video or sound file into the work area. You can also chose **Insert** from the Smart Menu at the top of the page and choose either **Video File...**, **Flash File...** or **Sound...** The first two default to the Open window and **Sound...** brings you the Insert Sound window seen above.

Smart Notebook only plays back certain multimedia files, though these happen to be the most common types.

Video

 * .asf
 * .avi
 * .flv
 * .mov
 * .mpeg
 * .mpg
 * .wmv

Audio

 * .aif
 * .aiff
 * .mp3
 * .wav
 * [|.wma]

Flash

 * .swf

Inserting a Video file gives it all the control functions that you see above. Video files may need to be converted before it can be used. Smart Notebook will take care of that. If it cannot convert the file it will tell you and another video file in a more compatible format may need to be substituted. An audio file appears as its file name on the screen. It is best to assign an audio clip to an already existing object or create one and attach the file to it. Flash appears as whatever Flash file was created. Prev: Drag and Drop Next: Recording Notebook Lessons